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Dungeon Party

By: John Webster Gastil
Narrated by: Victor Bevine
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Summary

Dungeon Party links a fantasy world and the people playing in it. When longstanding personality conflicts erupt, the volatile Randall Keller secedes from Alan Crandall's gaming group. In pursuit of a coveted prize at an upcoming convention, Alan replaces Randall with two female recruits who reinvigorate the campaign. Randall chooses a darker path by spreading infectious cynicism through the gaming community while plotting his revenge. When the Middle Mirth convention gets underway, Alan's group must stop Randall and his avatar before they devastate worlds both fictional and real.

©2020 John Webster Gastil (P)2020 John Webster Gastil
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Not a bad tale but doesn't live up to it's promise

It was a novel storyline (for me, at least), I'll give it that. I found that the beginning was a bit slow and stilted, and some of the roleplaying-game language used seemed to be very cliched, but I did get invested in it reasonably quickly.

My main reason for the lower rating is that I found the ending strangely unsatisfying.

That is not to say that it was a bad ending - it was actually quite gripping - but, *spoiler alert*, having spent the majority of the book building up to one supposed climax, he suddenly took the ending off to quite a tangent. And, whilst the tangent was interesting in itself, I felt rather cheated by the loss of the end of the "proper" story. I wanted to know what would have happened if this other thing had not happened.

I was also not taken by the premise that the main characters were a prize-winning role-playing team. Their role-play came over as rather average to me. There is also, perhaps, a certain hubris in writing a story in which a story-teller tells a prize-winning story...

No particular complaints about the narration. I'd listen to more of his narration, but I won't be actively seeking it out.

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