
Forever Fantasy Online
Forever Fantasy Online, Book 1
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Narrated by:
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Josh Hurley
About this listen
A thrilling new novel for fans of Sword Art Online and World of Warcraft!
In the real world, twenty-one-year-old library sciences student Tina Anderson is invisible and under-appreciated, but in the VR-game Forever Fantasy Online she's Roxxy—the respected leader and main tank of a top-tier raiding guild. Her brother, James Anderson, has a similar problem. IRL he’s a college drop-out struggling under debt, but in FFO he's famous—an explorer known all over the world for doing every quest and collecting the rarest items.
Both Tina and James need the game more than they’re willing to admit, but their escape turns into a trap when FFO becomes real. Suddenly, wounds aren’t virtual, the stupid monsters have turned cunning, and death might be forever. Separated across a much larger and more deadly world, their skill at FFO is the only thing keeping them alive. But as the harshness of their new reality sets in, Tina and James soon realize that being the best in the game is no longer good enough.
©2018 Rachel Aaron and Travis Bach (P)2018 Audible, Inc.It Got Me Hooked.
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Half a good book...
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As a long time player and raider in WoW, I found this full of hilarious references and very relatable situations. There was some significant character development but not a huge amount since the events of the book only cover a couple of days and I’m looking forward to more of that in the future books.
This book is dealing with the immediate effects of the change, of the game suddenly being real, with a cast of both players (now in their avatars’ bodies) and non-player characters (NPCs) suddenly freed from the restrictions of the game.
The two point of view characters are both likeable, relatable and flawed which is just how I like my characters. I hope we get things from more points of view in future books though.
Overall, this is a great start to a series and I’m excited for more to come!
I’m hooked already
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This book was well written and the main characters were likable and most definitely human. By this I mean they had faults and weren't your typical, I'm a badass and will kill everything in sight types.
In conclusion I would say give this book ago.
Additional note: there wasn't a lot of humor, so if you like your books to have a touch of humour then I'd give it a miss.
Can't wait for the sequel
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Hooked from the beginning!
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However, on why some say it's half a good book. James's parts of the story is the usual hero's journey. Full of challenge, twists, emotions and triumph. But Tina's parts, as interesting as it is to go into player-player interaction. It's unfortunately very repetitive. They'd resolve the same problems multiple times. Even when it looked like they'd reconcile, characters would bring it back up at the first opportunity, Tina's hard-headedness not helping. This might not have been so bad had it not been so frequent in almost all her chapters. It's not so much of an issue of characters, but with a seemingly stagnant & repeating plot. It gets frustrating rather quickly, by the later end I'd facepalm commenting "you resolved this already". The only justification is that the players aren't honourable combatants, but video game nerds. But it did grind my gears.
But, aside from the players bickering (which were short, thankfully), the story & characters really sucked me into it. And the slow reveals of how the game-world logic differed to this now real world logic. They give depth & complexity to the world, the npcs & the big baddy too. And that's just the first book. Excited for the next one.
I get why some people say it's a half a good book.
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5 Stars. cannot wait for the next Book!
Amazing!
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I would quite happily recommend this to anyone.
it's well worth checking out.
very enjoyable.
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The two major POV characters, Tina and James, both have their own character arcs which are independent of each other. I enjoyed both POVs immensely, however, I preferred James’ POV more, I really enjoyed reading about him and found his chapters to be more relatable for me. While the book switches POV each chapter, I rarely found myself wanting to skip chapters to get back to a character I preferred.
Tina was preparing for a raid of the biggest, baddest dungeon in the game with a trial team to prepare for guild inductions. The change hit before the team entered the dungeon, and Tina is faced with the challenge of managing her team and ensuring their survival. I really enjoyed her survival arc as she struggled with managing an unfamiliar team.
Overall, I wasn’t a huge fan of Tina’s personality. She’s stubborn and controlling, but at the same time, she’s doing all she can to keep the other players alive. I admire her determination to save them all, and the challenges she perseveres through, but she constantly conflicts with members of the team she’s trying to save. In this, the authors have done a fantastic job of creating the conflicts that would likely arise when you throw people who were playing a game to relax into a situation where their lives depend on the game they were playing.
James, on the other hand, logged into the game in a lower level area where the NPCs quickly pick up on him being a player. James quickly finds that the NPCs were originally people in the Forever Fantasy Online world who’d been trapped in the game and forced to live by a script for 80 years. For some, this meant simply giving the same quest out millions of times. For others, this meant they were the character that was kidnapped every day for the players to go rescue. Needless to say, they weren’t very happy about their 80 years of nightmarish living.
James was easily one of my favourite characters. He reminded me a bit of Rachel Aaron’s Julius Heartstriker from the Heartstrikers series. He plays a healer and wants to do all he can to help the local NPCs and right the wrongs caused by the game.
Throughout this book, the authors do a great job of showing how their characters react to different scenarios and the growth they achieve. Over the course of the book, they go through some serious character development with their emotions and motivations quite clear for the reader.
One of the other things I really liked about this book is how it deals with common practices in video games. Characters who chose to play non-human characters have to learn how their new bodies work; how their tails work, what it’s like to have elven agility, what giant stone people like to eat. They also deal with characters who elected to play the opposite gender in the game and their sudden change in gender, and players who’ve bought their accounts online and are in end game content without having any idea how to play. Furthermore, the unrealistically shrunken maps are extended to make them more in line with what an actual landscape would be like, and bags/inventories hold a much more realistic number of items.
Overall, Rachel Aaron and Travis Bach have written an amazing story and a realistic LitRPG which deals really well with a number of different factors involved in gaming. They’ve created a great world with lots of interesting pieces of lore and filled it with realistic, well-developed characters. The stakes feel very real and from early on it’s evident just how much they stand to lose.
The only negative thing I can really say about this book is that it left me wanting more and that I’ll have to wait for the sequel. Josh Hurley’s narration of the audiobook is very well done too, and I enjoyed every moment I listened to it.
I’d recommend this book to people who enjoy:
* LitRPG
* Character Development
* Character Conflict
* Multiple POV
* Female POV
* Good Worldbuilding
* Battles
Amazing book with a stellar narration
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So good
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