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The Rules of Programming

The Missing Manual: How to Write Better Code

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The Rules of Programming

By: Chris Zimmerman
Narrated by: Ray Greenley
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About this listen

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.

Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.

The rules in this book include: As simple as possible, but no simpler; Let your code tell its own story; Localize complexity; Generalization takes three examples; Work backward from your result, not forward from your code; The first lesson of optimization is don't optimize; A good name is the best documentation; Bugs are contagious; Eliminate failure cases; Code that isn't running doesn't work; and Sometimes you just need to hammer the nails.

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2023 Chris Zimmerman (P)2023 Ascent Audio
Programming Programming & Software Development Software Development Technology Software

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Enjoyable listen with pratical and useful tips to follow in my current and future programing projects. It has some focus on examples in C++ and the game industry. Still worth a listen if not your language because the way its written can be relatable to other fields. I currently work in the data industry and I will be using some of the tips to improve my projects. If you like clean code and the pragmatic programmer you will enjoy this book.

good practical rules to follow for writing code

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