• My Perfect Console with Simon Parkin

  • By: Simon Parkin
  • Podcast

My Perfect Console with Simon Parkin

By: Simon Parkin
  • Summary

  • In My Perfect Console, Simon Parkin, award-winning writer for the New Yorker and The Observer newspaper's video game critic invites a well-known guest from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on their very own fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.


    "Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE

    "Charming, insightful." -- THE GUARDIAN

    TIME OUT'S 50 Best Podcasts

    VULTURE's Best Podcast of the Year

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    Simon Parkin
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Episodes
  • Liam Wong, photographer, director.
    Apr 29 2025

    Liam Wong is a Scottish photographer, art director, and game designer. Born in Edinburgh he began his career in the video game industry after graduating from Abertay University. After a stint at Crytek UK, he eventually join Ubisoft Montreal, and there became the youngest director at the company. His work on acclaimed titles like Far Cry 4 helped sharpen his visual storytelling skills, which later influenced his photographic style.


    While visiting in Tokyo, my guest developed a passion for nighttime photography, drawing inspiration from cyberpunk films as he documented the city’s vibrant yet haunting after-dark scenes.


    In 2019, he released his debut photobook, TO:KY:OO, a collection of cinematic images that showcase his signature style—rich contrasts, neon lights, and rain-soaked streets. The book was met with critical acclaim. It solidified his reputation as a leading figure in contemporary urban photography, whose instantly recognisable work blurs the lines between reality and fiction.

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    1 hr and 29 mins
  • Guillaume Provost, studio director Compulsion Games (South of Midnight, We Happy Few).
    Apr 22 2025

    Guillaume Provost is a game designer, creative director, studio founder and CEO, with a passion for building immersive, story-driven experiences. After working as a programmer for games companies such as Pseudo Interactive and Arkane, in 2009 he founded his own independent studio, Compulsion Games.


    Under his leadership, the studio gained worldwide attention with its distinctive psychological game We Happy Few, celebrated for its evocative storytelling, unique art direction, and bold narrative choices.


    Now, my guest’s studio has just released South of Midnight, an action-adventure game set in a fantastical version of the American Deep South, exploring themes of family, healing, and self-discovery.

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    1 hr and 23 mins
  • Correspondence Special #6: WarioWare: Idiom Edition, The Observer's future game coverage, and more.
    Apr 17 2025
    In this special correspondence edition, Simon reads out your correspondence and answers your questions. What's next for game coverage at The Observer newspaper following its sale to Tortoise? How can we invite fan-favourite guests back on the show? How should you respond when a dodgy man in a pub asks: "What's the damage?" All this and much more.

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    33 mins

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