• My Perfect Console with Simon Parkin

  • By: Simon Parkin
  • Podcast

My Perfect Console with Simon Parkin

By: Simon Parkin
  • Summary

  • In My Perfect Console, Simon Parkin, award-winning writer for the New Yorker and The Observer newspaper's video game critic invites a well-known guest from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on their very own fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.


    "Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE

    "Charming, insightful." -- THE GUARDIAN.

    TIME OUT'S 50 Best Podcasts.


    (Note: Episode descriptions may contain affiliate links).

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    Simon Parkin
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Episodes
  • Eugene Jarvis, gamemaker (Defender, Robotron: 2084, Smash TV).
    Oct 1 2024

    My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines.


    In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis’n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp.

    Be attitude for gains. https://plus.acast.com/s/my-perfect-console.


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 16 mins
  • Uwe Boll, film director (House of the Dead, Alone in the Dark, Postal).
    Sep 24 2024

    My guest today is the German filmmaker Uwe Boll. Born in Wermelskirchen he decided he wanted to direct films at the age of ten, after seeing Marlon Brando star in Mutiny on the Bounty. It wasn’t until he was in his mid-thirties, however, that he directed his first major motion picture, Blackwoods, a psychological thriller that a critic for the New York Times described as ‘smart and diabolical’.


    It was, however, his adaptations of video games for which he made his name. House of the Dead, Alone in the Dark, BloodRayne, Far Cry and Postal were just some of the games he adapted to film. Not all of them lost money, but most were derided by reviewers.


    My guest did not shy away from engaging his harshest critics, however. In 2006 he challenged five of them to a boxing match. Ten years later he announced his retirement from filmmaking. Nevertheless, since then he has announced several new projects, including First Shift, a police drama set in the New York, that released in the summer.


    Links:


    Boll Films Official Website

    Game Over, Uwe Boll -- Vanity Fair.

    Be attitude for gains. https://plus.acast.com/s/my-perfect-console.


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 13 mins
  • Derek Yu, gamemaker (Spelunky, UFO 50).
    Sep 17 2024

    My guest today is the American video game artist and designer, Derek Yu. Born in Pasadena, California in the early eighties, he started mapping out games on graph paper when he was still a child. After graduating college with a degree in computer science, he moved to San Francisco to work as a freelance illustrator. In 2007 he developed a satirical run-and-gun freeware game titled “I’m O.K – A Murder Simulator”, a response to a challenge set down by the notorious critic of video games, (and previous guest of the show) Jack Thompson.


    He then formed a studio with one of his ‘I'm OK’ collaborators and together they released Aquaria, a critically lauded side-scroller. That game’s success enabled my guest to make Spelunky, one of the most popular and influential roguelike platformers yet made. Spelunky sold more than a million copies, won numerous awards, and begat an equally well-regarded sequel. Now, four years on, my guest is about to release UFO 50, a collection of games that combine an 8-bit aesthetic with pioneering design.

    Be attitude for gains. https://plus.acast.com/s/my-perfect-console.


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 11 mins

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