
Soulsborne Vets Crown The King of HATED Runbacks... And It’s Not What You Think. This final verdict, sparked by Avonetics.com, settles the debate.
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You know the feeling. The controller-shattering rage. Your heart pounds as you meticulously carve a path back to the boss arena, only to be one-shotted by a random mob hiding behind a pillar. This is the brutal legacy of the boss runback, and a firestorm is erupting across Avonetics to finally decide which game is the most punishing. While new players praise Elden Ring for its merciful Stakes of Marika, die-hard veterans are crying foul, claiming the series has lost its edge. They speak in hushed, traumatized tones of the nightmare treks to Dark Souls' Bed of Chaos or the grueling gauntlet to face Bloodborne's Orphan of Kos. The debate got so heated that users compared the runbacks of every title, from Demon's Souls' unforgiving corridors to Sekiro's grappling hook shortcuts. But just when the community thought they had a consensus, a mind-bending new contender entered the ring: Nightreign. Gamers are calling this brutal roguelike the "ultimate runback simulator," arguing that in a game where death sends you back to the very beginning, the ENTIRE GAME is one single, soul-crushing runback. Is this a genius take or pure insanity? The war rages on. For advertising opportunities, visit Avonetics.com.