Sound Business with Akash Thakkar

By: Akash Thakkar
  • Summary

  • Akash Thakkar interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to ”make it” in the worlds of music and sound.
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Episodes
  • Sound Design and Nature Recording with Andy Martin
    Nov 27 2024

    #80: My guest today is Andy Martin, a sound designer and nature recordist based out of Seattle, Washington. Andy’s had an incredibly long and varied career in the world of sound design, working on projects such as Grim Fandango, all of the games in the inFAMOUS series, Medal of Honor, and has even worked with Skywalker Sound as a virtual reality sound designer on projects like Vader Immortal. He also has extensive experience in nature field recording as a part of the project NorthWest Soundscapes.

    In this episode, we talk about how the winding path Andy took into the world of professional audio, why it’s okay to change your career goals and pivot, building a career while having ADHD, Andy’s love of nature recording and how’s he’s turned it into a business, and so much more.

    Find Andy here:

    Website: https://soundeziner.com/andy-martin/

    Facebook: https://www.facebook.com/northwestsoundscapes

    Instagram: https://www.instagram.com/andymartinnaturesound

    And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

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    46 mins
  • Building a 40-Year Career in Audio with Rob Pearsall
    Nov 13 2024

    #79: My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on Halo: Reach, Halo 4, Destiny, République, BattleTech, Falcon Age, The Lamplighters League, and many others.

    In this episode, we talk about how Rob broke into the game audio world before it was “cool”, the extreme importance of networking, how he dealt with the industry in his 40s, and much more.

    Find Rob here:

    Website: https://www.robpearsall.com/

    IMDB: https://www.imdb.com/name/nm7111207/?ref_=fn_al_nm_1

    Spotify: https://open.spotify.com/artist/7MKfJOI5YFJfr8K4Ur1nVJ

    And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

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    58 mins
  • The Psychology of Working in Game Audio with Raison Varner
    Oct 30 2024

    #78: My guest today is Raison Varner, a voice actor, sound designer, composer, videographer, and writer. He’s had a very broad and varied career, starting in 2006 as an intern on the original Prey game, then working as a composer, sound designer, voice actor, and writer for the Borderlands games for 12 years. He has also worked as an art director for Obsidian Entertainment.

    In this episode, we talk about Raison’s wide array of interests and skills, how to stand out as someone who’s interested in working across multiple disciplines, the deep psychology of working as a team in gave development, and so much more.

    Find Raison here:

    LinkedIn: https://www.linkedin.com/in/raison-varner/

    IMDB: https://www.imdb.com/name/nm1770713/

    Twitter / X: https://x.com/raisonvarner?lang=en

    SoundCloud: https://soundcloud.com/rvarner

    And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

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    1 hr and 5 mins

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