The Warhammer Horror Collection

3 books in series
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Warhammer Horror: Audiobook Collection Volume 1 Summary

A Warhammer Horror Audio Anthology

This collection brings together three bone-chilling stories of terror from the 41st Millennium – ideal for spreading some spine-tingling ambience.

LISTEN TO IT BECAUSE

Test your will with three tales of terror set in the grim darkness of the far future. Each offers a different lens through which to view the horror of life in this frightful galaxy.

THE STORIES

The House of Night and Chain

In a bleak corner of the city of Valgaast, the House of Malveil awaits. A place of darkness, its halls throb with a sinister history. Its rooms are filled with malice. Its walls echo with pain. Now it stirs eagerly with the approach of an old heir – Colonel Maeson Strock of the Astra Militarum, who has returned home to his ancestral mansion. He is a man broken by the horrors of war and personal loss, and he has come home to take up the mantle of Planetary Governor. He hopes to purge his home world of political corruption, reforge connections with his estranged children, and rebuild his life. Strock believes he has seen the worst of the galaxy’s horrors. Malveil will show him how wrong he is.

Written by David Annandale. Narrated by Dugald Bruce-Lockhart. Runtime 7 hours 51 minutes approx.

The Deacon of Wounds

The planet of Theotokos is dying. Drought has wiped out all but the capital city of Magerit. Worse, an outbreak of a terrible plague known as the Grey Tears ravages its populace. Only the charismatic Arch-Deacon Ambrose stands in the way of desperation and anarchy. But as the plague rampages through the streets, murdering its victims with unnatural symptoms, Ambrose struggles to confront the appalling measures he must take to save his people.

Written by David Annandale. Narrated by Christopher Kent. Runtime 5 hours 41 minutes approx.

The Reverie

Exalting war and art in harmony, the warrior artisans of the Angels Resplendent have forged a radiant haven amidst a blighted galaxy. But an ancient sin stains their honour – a wound in their world that will never heal. Ignorant souls would call it a forest, but those who watch over it know better. Three travellers are drawn into the conspiracy that wards the wound – a knight haunted by his lost humanity, an ageing poet who refuses to go gently into the night, and a scholar who yearns to redeem mankind. All must face their shadows in the Reverie, but only one shall gaze upon its heart, where a deeper darkness beats.

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©2024 Games Workshop Limited (P)2024 Games Workshop Limited
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