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  • Skaventide

  • Warhammer Age of Sigmar
  • By: Gary Kloster
  • Narrated by: Richard Reed
  • Length: 15 hrs and 1 min
  • 4.0 out of 5 stars (61 ratings)

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Skaventide

By: Gary Kloster
Narrated by: Richard Reed
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Summary

A Warhammer Age of Sigmar Audiobook

Beyond the mountain range of the Adamantine Chain, Aqshy lies destroyed. Noxious fires light up the horizon, death skitters in the smoke, and a wasteland of horror threatens the entire realm. Humanity has but a single hope: the Reclusians of the Ruination Chamber. These Stormcast Eternals, though few in number, are the only force capable of enduring the perils of this dark era, for their souls are already broken.

LISTEN TO IT BECAUSE

Experience a desperate race against time as Stormcast Eternals of the Ruination Chamber find themselves fighting not only the scheming and skittering Skaven, but also the cruel realities of their own shattered souls, and inevitable destinies.

THE STORY

Deep in the heart of the Skaven apocalypse, where survival lies on a knife edge, ratmen and Reclusians alike race towards a prize that will turn the tide of war – a lost Stormcast brother. Should the enemy uncover his forbidden knowledge, Aqshy will surely fall, so, for the chosen of Sigmar, failure is not an option.

The journey is long and full of strife, and for the mortal acolytes who accompany the Reclusians – guardians of their memories and faith – it may be the last steps they take. Yet together, they are hope when hope is dying, a truth they all must seize upon. For without it, they are victims of nightmares and shadow, ushering in this new Hour of Ruin.

©2024 Games Workshop Limited (P)2024 Games Workshop Limited
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What listeners say about Skaventide

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  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Fantastic performance in a dark AoS tale

Surprisingly dark portrayal of the skaven and some interesting lore for the stormcast in a brilliantly performed novel. A perfect introduction to the mortal realms leaving me eager for more.

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1 person found this helpful

  • Overall
    3 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    2 out of 5 stars

Outstanding Narration - Story not so much

Let me start by saying that I’m very familiar with the grimdark settings of WH40K, AoS and the Old World and have read & listened to many stories across each of these settings. I know how they often go.

Blood. Pain. Pain, pain, pain and more pain. And some more blood. Every chapter of Skaventide, every character seems to be full of it. So much constant pain that in the end, it ceases to have any real meaning or effect. I started to roll my eyes every time I heard it after halfway through the story. Every character seems to be an emotional mess, never experiencing any level of stability. Crushingly sad one moment, filled with rage the next - Kloster’s cast are like a cluster of manic depressives.

The beginning is excellent, as is the ending. Without spoiling the plot, there are some really good ideas here and the Skaven characters are well portrayed. I like the ominous portents of their coming and how they are shown to be creatures of horror rather than comedy. But there is an awful lot of “filler” here, with vast swathes of the middle part of the story of seemingly no real importance at all. I found myself often drifting while listening, realising I’d missed something, then realising that it largely didn’t matter; most likely just another pain-filled introspective and some more “Hope is a lie” repetition.

The narration by Richard Reed is the best aspect of this audiobook. His Skaven voices are outstanding and make great listening - more so than his other characters - and this alone makes it worth listening to.

There’s a good story underneath all of this, but it takes some “painful” digging to get to.

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars
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    5 out of 5 stars

.

Great listen with an awesome build up. leading to an epic ending, or is it.

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1 person found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
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    5 out of 5 stars

enjoyed

Nice lore update for the new stormcast units. as stormcast player I enjoyed it. made me hate skaven more too :)

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars
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    4 out of 5 stars

The overall story the skaven are terrifying

It was very good the story was well done

However it did show sevora as powerless at times

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    4 out of 5 stars

great edition starter

this was a fun story with a solid cast. the skaven are definitely the stars of the show as the depiction of them is truely terrifying. the narrator does a great job with all the different characters. the contrast between a scared mortal and a filthy skaven is great. the book does drag a bit in the final act and could definitely prosper from being a few chapters less.

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1 person found this helpful

  • Overall
    3 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    2 out of 5 stars

Standard Black Library fare, no ifs, just buts.

Most Black Library books serve the same purpose: explaining the world in which the Warhammer plastic minis exist. And whenever there are new toys to be had, they need to be shown in this context. Like He-man, or Digimon, only... less successfully.

So we brachiate ourselves through another narrative full of tropes and platitudes with the Stormcast Eternals, the faction in which even the riding beasts are prone to annoying one-word pontifications like "Remember!" or "Six Plus Ward Save!", and mottos such as "Hope where hope is lying" are not only to be repeated, but repeated ad infinitem like the telltale sign of a badly programmed AI chatbot. Or Digimon.

It is known that most authors of the Black Library cabal who pick the short straw and have to write about Age of Sigmar's posterboys have conspired to make the word "cerulean" happen. Not so Mr Kloster, who instead tries to make the word "but" happen. However, we're not reading this stuff hoping for expansive vocabulary; the one remaining GW thesaurus is reserved for authors of monologuing 40k Primarchs after all.

The story hastily throws together some hodgepodge characters of not very much depth, being too busy saving the world from Skaven to develop any credible chemistry or synergy. One of them is called Morgen, which is German for Dawn, and as such she follows an old tradition of cringeworthy Anglo-Teutonic nomenclature going back to the Empire of Man, with its wizards named Zauberer or Kugelschreiber.

The good guys are only granted dimensionality in contrast to their even less-dimensional foils, everybody's favourite ratmen, who have learned a few tricks in this books. Like, mutating from existing animals and humans (Really, GW? I have to retire my Beasts of Chaos to the square-based Old World for THIS?). Or being relatively, ritualistically silent. Or blinding everybody. Honestly, there are more lost eyes in this book than there are cut-off hands in the entire Star Wars franchise, as if written by GRR Martin the sadistic optician. One develops an unhealthy appetite for the occasional slit nostril or burst eardrum just for variety.

The narrator does his best to fulfil the brief. His Skaven sound maniacal, though all their words are preceded by a Hannibal-Lecter-likes-Fava-beans grade flapping of lips. His women sound appropriate, even though our main Memorian Mary-Sue develops an unhealthy habit of exasperating towards the latter half of the book, that's how emotionally involved she is. His action scenes are easily recognizable because he's turning his voice up the exact same notch every time. It's fine. It serves. It's the source material.

And therein lies the rub: Ironically, Games Workshop's Grand Narratives ultimately build such a hostile environment for better... narratives because of their iron corset of parameters to be struck. "Skaven must invade and lose because of infighting, Stormcast are now even more of a bunch of sourpuss edgelords, this character must survive because they come out in plastic soon, and by the way, you have three weeks to clobber this together in your lunchbreaks without second drafts or editing, because hey, that's what works for our rulesets too, right?" - It's hard to hit the Pulitzer Prize within such a framework.

However, the recent novel featuring Gunnar Brand and his merry men of chaos worshippers, set in the same time and conflict and mountain range with nary a metaversal overlap, managed to grip me where this book fails. And in failing, sadly it does meet my expectations.

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    4 out of 5 stars

I hope you like the word hope.

It’s a solid book, the world building is fab learning a bit more about hallowheart and the Adamantine chain.

if you really want to learn more about the ruination chamber it’s great! And the skaven are just nightmare fuel.

Tho if you was playing a drinking game every time you heard “hope”you would be in hospital.

And a pet peeve, you follow the hallowed knights in this book. Not once do they use their signature catchphrase “only the faithful”

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  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Great way to introduce the new edition

A good story overall with engaging characters that help bring more character to the stormcast

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1 person found this helpful

  • Overall
    3 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

Grimdark AoS

And that’s as it should be but I find I struggle with the melancholic writing of this author, having just read Lazarus the style and tone are very similar, It would be nice to have the occasional brief introduction of humour to alleviate the gloom
Richard Reeds narration is as alway clear, precise with perfect pronunciation

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