Showing titles in Programming
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Release date: 08-07-21
- Language: English
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Hello World
- How to Be Human in the Age of the Machine
- By: Hannah Fry
- Narrated by: Hannah Fry
- Length: 6 hrs and 51 mins
- Unabridged
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Welcome to the age of the algorithm, the story of a not-too-distant future where machines rule supreme, making important decisions - in health care, transport, finance, security, what we watch, where we go, even whom we send to prison. So how much should we rely on them? What kind of future do we want? Hannah Fry takes us on a tour of the good, the bad and the downright ugly of the algorithms that surround us.
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A very well balanced and informative view
- By Justus on 14-09-18
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Hello World
- How to Be Human in the Age of the Machine
- Narrated by: Hannah Fry
- Length: 6 hrs and 51 mins
- Release date: 23-08-18
- Language: English
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User Stories Applied
- For Agile Software Development (Addison-Wesley Signature Series (Beck)
- By: Mike Cohn
- Narrated by: Al Pagano
- Length: 8 hrs and 48 mins
- Unabridged
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Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle.
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User Stories Applied
- For Agile Software Development (Addison-Wesley Signature Series (Beck)
- Narrated by: Al Pagano
- Length: 8 hrs and 48 mins
- Release date: 21-10-24
- Language: English
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- By: David Thomas, Andrew Hunt
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Unabridged
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Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
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Underwhelming
- By Kindle-klant on 02-09-20
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Release date: 26-12-19
- Language: English
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Computational Thinking
- By: Peter J. Denning, Matti Tedre
- Narrated by: Steven Jay Cohen
- Length: 5 hrs and 56 mins
- Unabridged
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A few decades into the digital era, scientists discovered that thinking in terms of computation made possible an entirely new way of organizing scientific investigation; eventually, every field had a computational branch: computational physics, computational biology, computational sociology. More recently, "computational thinking" has become part of the K-12 curriculum. But what is computational thinking? This volume in the MIT Press Essential Knowledge series offers an accessible overview.
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good find
- By julien on 29-01-24
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Computational Thinking
- Narrated by: Steven Jay Cohen
- Length: 5 hrs and 56 mins
- Release date: 23-04-19
- Language: English
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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Needs an editor and co-writer
- By library fiend on 24-01-21
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Release date: 22-12-20
- Language: English
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Execute Your Tech Idea
- A Step by Step Guide for Non-techies, Professionals, Managers, and Startups (How to Find, Implement, and Launch your Technology Idea)
- By: Andrew Ward, Steven Ward
- Narrated by: Tim Fearon
- Length: 12 hrs and 10 mins
- Unabridged
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Execute Your Tech Idea applies to all technology projects, including apps, portals, Software as a Service, software tools, smart devices, the Internet of Things, and many more.
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An excellent guide
- By Craig on 03-01-23
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Execute Your Tech Idea
- A Step by Step Guide for Non-techies, Professionals, Managers, and Startups (How to Find, Implement, and Launch your Technology Idea)
- Narrated by: Tim Fearon
- Length: 12 hrs and 10 mins
- Release date: 30-12-22
- Language: English
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Excellent advice, loved it
- By Amazon Customer on 25-04-24
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Release date: 26-01-24
- Language: English
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Learning Systems Thinking
- Essential Non-Linear Skills and Practices for Software Professionals
- By: Diana Montalion
- Narrated by: Wendy Tremont King
- Length: 11 hrs and 16 mins
- Unabridged
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A decade ago, developers built information-sharing software by writing a lot of custom code in a single code base, then adding layers of caching. Now we build information systems: interdependent software and services, data platforms, and event streams. Many of our software-to-systems initiatives fail, though, and when they do, we double down on traditional linear approaches. But linear thinking cannot resolve systems challenges. We need to shift to systems thinking.
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Learning Systems Thinking
- Essential Non-Linear Skills and Practices for Software Professionals
- Narrated by: Wendy Tremont King
- Length: 11 hrs and 16 mins
- Release date: 08-10-24
- Language: English
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Clearly Right For Most, But Not Right For Me
- By Ahbugger on 08-08-21
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 26-01-21
- Language: English
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The Man Who Solved the Market
- By: Gregory Zuckerman
- Narrated by: Will Damron
- Length: 10 hrs and 44 mins
- Unabridged
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Jim Simons is the greatest moneymaker in modern financial history. His record bests those of legendary investors, including Warren Buffett, George Soros and Ray Dalio. Yet Simons and his strategies are shrouded in mystery. The financial industry has long craved a look inside Simons's secretive hedge fund, Renaissance Technologies and veteran Wall Street Journal reporter Gregory Zuckerman delivers the goods.
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Interesting man and colleagues, but boring book
- By DRW on 18-02-20
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The Man Who Solved the Market
- Narrated by: Will Damron
- Length: 10 hrs and 44 mins
- Release date: 07-11-19
- Language: English
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Python Essentials for Dummies
- By: John C. Shovic PhD, Alan Simpson
- Narrated by: Lee Goettl
- Length: 5 hrs and 27 mins
- Unabridged
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This portable Dummies Essentials book focuses on the key topics you need to know about the popular Python language. Great for supplementing a course, reviewing for a certification, or staying knowledgeable on the job.
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Python Essentials for Dummies
- Narrated by: Lee Goettl
- Length: 5 hrs and 27 mins
- Release date: 28-05-24
- Language: English
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Hey! Listen!
- A Journey Through the Golden Era of Video Games
- By: Steve McNeil
- Narrated by: Steve McNeil
- Length: 7 hrs and 57 mins
- Unabridged
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A hilarious history of the golden period of computer games, from Pong to Playstation, from the creator of Dara O Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. When he took his Nintendo Wii on honeymoon (obviously), he played it so much he damaged an eye and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the late '70s to the mid '90s. In this book he delves into these games - from the appallingly bad to the breathtakingly good.
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Excruciating prose
- By Kenny Park on 10-03-20
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Hey! Listen!
- A Journey Through the Golden Era of Video Games
- Narrated by: Steve McNeil
- Length: 7 hrs and 57 mins
- Release date: 18-04-19
- Language: English
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The Healthy Programmer
- Get Fit, Feel Better, and Keep Coding
- By: Joe Kutner
- Narrated by: Don Azevedo
- Length: 5 hrs and 54 mins
- Unabridged
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To keep doing what you love, you need to maintain your own systems, not just the ones you write code for. Regular exercise and proper nutrition help you learn, remember, concentrate, and be creative - skills critical to doing your job well. Learn how to change your work habits, master exercises that make working at a computer more comfortable, and develop a plan to keep fit, healthy, and sharp for years to come.
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The Healthy Programmer
- Get Fit, Feel Better, and Keep Coding
- Narrated by: Don Azevedo
- Length: 5 hrs and 54 mins
- Release date: 30-06-17
- Language: English
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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The detail and research are very impressive!
- By TimoleonVieta on 19-02-25
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- By: David Farley
- Narrated by: Amy Gordon
- Length: 9 hrs and 37 mins
- Unabridged
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In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues.
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Interesting ideas, but too vague
- By Przemyslaw on 31-01-24
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- Narrated by: Amy Gordon
- Length: 9 hrs and 37 mins
- Release date: 10-11-22
- Language: English
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Great audiobook bad sound quality
- By Tuomas on 01-06-21
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Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Release date: 18-05-21
- Language: English
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Abyssal Archive
- The Mythology of Dark Souls
- By: Lokey
- Narrated by: VaatiVidya
- Length: 19 hrs and 1 min
- Unabridged
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Abyssal Archive features the most comprehensive fan analysis of the Dark Souls mythos ever undertaken. We set out to pay tribute to Miyazaki's legendary game by crafting something that embodies the same care and attention to detail that makes Dark Souls itself such a peerless work of art.
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an incredible breakdown of every single aspect of the game lorewise.
- By Anonymous User on 09-02-25
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Abyssal Archive
- The Mythology of Dark Souls
- Narrated by: VaatiVidya
- Length: 19 hrs and 1 min
- Release date: 20-03-24
- Language: English
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Fire in the Valley
- The Birth and Death of the Personal Computer
- By: Michael Swaine, Paul Freiberger
- Narrated by: Don Azevedo
- Length: 15 hrs and 24 mins
- Unabridged
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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution.
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Fire in the Valley
- The Birth and Death of the Personal Computer
- Narrated by: Don Azevedo
- Length: 15 hrs and 24 mins
- Release date: 10-05-17
- Language: English
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Grokking Algorithms
- By: Aditya Bhargava
- Narrated by: Derek Lettman
- Length: 3 hrs and 46 mins
- Unabridged
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This friendly guide teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. This accesible introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python.
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A helpful audiobook.. but the attached PDF is poor
- By Traveling_steve on 27-08-20
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Grokking Algorithms
- Narrated by: Derek Lettman
- Length: 3 hrs and 46 mins
- Release date: 27-09-18
- Language: English
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